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Octane render farm
Octane render farm











octane render farm

More steps means the trajectories will be more accurate but also more memory will be used. This controls the number of linear motion blur steps that Redshift will use to represent the trajectory of cameras, lights and objects. If a Motion Vector AOV is enabled in your scene all Redshift motion blur will automatically be disabled in the beauty render as this would be undesirable for a Motion Vector AOV. The Motion Blur checkbox lets you quickly toggle Motion Blur on and off. The images below were rendered with Bucket Quality Low in order to better demonstrate the differences of the different Denoising Engines due to the low sample count resulting in more visual noise with Bucket Quality: Low

  • Altus Dual – Slowest (renders the frame twice before denoising) and non-interactive but produces great results for final quality renders.
  • Altust Single – Slower (renders the frame once before denoising) and non-interactive but produces good results for final quality renders.
  • OptiX – Very fast and can be used during interactive rendering but can have more trouble cleaning noise compared to alternatives.
  • Redshift has three built-in Denoising Engines and they can easily be switched between here, each one with their own general pros and cons. Denoising can only do so much and a balance must be struck between Bucket Quality and the denoiser engine of choice in order to find what works best for your project. Denoising allows you to easily render images at a reduced baseline quality (lower sample counts) and increased speed at the expense of some potential accuracy.

    octane render farm

    The Denoising checkbox allows you to quickly toggle denoising on and off.













    Octane render farm