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In the 1980's, a group of people discovered the D'ni cavern, and formed the D'ni Restoration Council.
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The player visits the prison Ages in which Sirrus and Achenar were trapped, as well as a third Age called Serenia, to discover their plans and to try to free Yeesha.
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According to Word of God, Myst is set in the early 19th century. With the help of various notes, journals and recorded messages left by Atrus and his sons, the player must piece together what happened and decide who to free. Once there, he/she discovers two brothers trapped inside similar books, each of whom blames the other for the murder of their father Atrus and the destruction of his library. Myst: The player is transported to a strange, deserted island by reading a magical book.Atrus, the main non-player character in the games, is one of the last survivors of the D'ni (though he's three-quarters human). The D'ni had the ability to write about locations they imagined in special books that could then physically transport a person to the places they described.
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The Myst games deal with the D'ni civilization, a race of people (not humans) that lived in a cavern under the Earth until their civilization fell a few centuries ago. This leads to the player's becoming something akin to their family friend, and subtly integrating the player themself as a character into the world of the game by avoiding dictating the nature of the protagonist.
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It is also worth noting that characterisation of 'The Player' (Sometimes called 'The Stranger') is achieved after an interesting fashion in that the few NPC's that play a primary role, Atrus and his family, treat the main character with familiarity that develops as the series progresses. The late Douglas Adams, upon playing Myst, cheerfully declared the game to be a ' Beautiful Void' due to the lack of other characters or life of any kind (he also created Starship Titanic, which was a game with a very similar premise IN SPACE, with snarky robots). It has even been accused of helping to hasten the 'death' of adventure games, even though many gamers were introduced to the genre by Myst and its sequels.
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Unsurprisingly, adventure fans are heavily divided over the merits of the game, with most players falling firmly into the 'love' or 'hate' camps. Myst is famous for its mind-bending logic puzzles and lack of character interaction: most of the games feature only a handful of NPCs and very little dialogue. It was swiftly followed by a host of imitators, most of which are decidedly inferior to the original. Developed by the brothers Rand and Robyn Miller in 1993, the game became an unexpected hit, mainly due to its eerie, haunting atmosphere and, for the time, excellent graphics. Myst was a puzzle-heavy first-person Adventure Game which sparked off a new sub-genre. Some games, however, have discovering the premise and the objective as part of the gameplay. Most games have a premise, dictating an objective which the player achieves through gameplay.
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