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Two hour wargames 5150
Two hour wargames 5150












I plan on making some paper stands to represent tanks and mechs so that I can play large battles with this system. The mechs seem at first glance a little too powerful but I will need to play some more games to be sure.Īs I wrote at the start of the post, these are my first impressions after some "test battles." The streamlining of the rules, compared to Star Army, results in a very fluid game. I guess that is good, in a sci-fi game of combined arms. Still, I got the overall feeling that each type of force (infantry, vehicles and mechs) has their role and advantages on the battlefield. featured, Nuts, Panzer III, THW, Two Hour Wargames, WWII1 Comment 5150: Science Fiction. Vehicle traits are more abstract in 5150 Battalion Commander than in some other sci-fi rules. Posts about Two Hour Wargames written by atomicfloozy. all intervened and gaming fell by the wayside. Start off with a squad, and soon youll be playing platoons and companies. Ive been wargaming on and off since I was about 14 years old but of course adulthood, career, marriage, kids etc.

two hour wargames 5150

I also played some quick battles between tanks and between mechs, and tried some encounters between tanks and infantry just to learn the rules for overrun and close assault. 5150 Star Army 2nd Tour by Ed Teixeira & the Crew at Two Hour Wargames 5150 Star Army is a man-to-man skirmish game where one figure equals one man, alien or vehicle.

two hour wargames 5150

Make that man to alien if you choose, as Book One includes stats for ten alien races. Book One introduces you to the 5150 universe and the rules of war, man-to-man style. Each game did not take longer than an hour, and that is while I was learning the rules. 5150 Book One is your jump off point to hours of entertainment and fun. Discussion / questions regarding any THW Sci Fi rulesets from the 5150 line.

two hour wargames 5150

I started a Red Sand Blue Sky campaign with a gallic Secutor named Vindex.

#Two hour wargames 5150 series

In the first game, the Hishen panicked after losing a squad (in a series of failed crisis tests.) The second game was a lot closer: the Star Army was left with the platoon leader team and one squad. Official announcements from Ed and other authors. Jai commencé une campagne de Red Sand Blue Sky (de Two Hour Wargames) avec un Secutor gaulois du nom de Vindex.Cela me permet de me préparer à une future démonstration de ce jeu lors du tournoi annuel du club Achille.Jai parlé précédemment de cet excellent jeu : voir ici. Now it is practical to play a game in around an hour on a normal dining table or living room floor. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. I played two games pitting a platoon of Hishen against a platoon of Star Army, each of them with a heavy machine gun team. Apart from time, the other consideration is space, which further constrains the opportunities for a game.












Two hour wargames 5150